> the kind iOS 6 had
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.