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Retr0id • today at 3:02 PM • 1 reply • view on HN

> the kind iOS 6 had

> The room is ray-traced

imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.


Replies

ramijames • today at 3:34 PM

I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.

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