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Geezus_42 • yesterday at 8:36 PM • 1 reply • view on HN

But why? Why do we need a thousand layers of emulation?


Replies

corysama • yesterday at 11:20 PM

Someone could write an OpenGL layer directly on Metal. There have been a few incomplete starts at that.

Meanwhile, writing an OpenGL-on-Vulkan layer has been a plan for deprecating/simplifying driver support for OpenGL for quite a while now. Might as well focus efforts on that.