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rileymat2 • yesterday at 4:40 PM • 6 replies • view on HN

But maybe you can get good at the more important "taste" part first and to a higher degree, and not the mechanical part. Old time artists (think Rembrandt) used to have make paint by hand, a consuming process, and partially poisonous. Modern artists, it's my understanding largely save all this part by buying it in tubes, giving them time or more important things.


Replies

0c3ca83 • yesterday at 4:48 PM

Taste is essentially a set of heuristics for what has worked for you and the people you learned from, and how the details of your current situation feed into it. You could argue that AI has almost nothing but taste.

For humans, taste is learned through friction against the details of your problem, and finding what ends up sliding smoothly through the details of the medium you're working in. For AI, it's the same, but it comes from the details of the training data.

We've automated taste well enough for most production needs, and its only going to get better over time. If you don't think it'll be good enough for artistic needs too, you're placing a pretty hard bet against AI.

"Taste is all that's left" is pure cope. Taste is one of the first things where humans become useless.

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rubikscube09 • yesterday at 4:46 PM

It's debatable depending on who you're talking to whether taste is more "important" than execution/the mechanical part (I think calling it the mechanical part is a little misleading because that suggests one is brainlessly implementing a fixed algorithm). Maybe for the manager/CEO types who have a grand pie in the sky vision that they need an army to implement "taste" is more important. But I think for the artist themselves being able to spawn something into existence with their own labor is a large part of the experience.

Yes, we'll have lots more art for people to enjoy, but fewer artists.

rewgs • yesterday at 10:41 PM

The point is that these are not separate. They cannot be separate.

Deep understanding, taste, aesthetic, sensitivity to nuance, and so on...none of that can be developed without intimate involvement with the process, with the thing itself.

Your example of poisonous paint vs buying it in tubes is a fallacy, because that isn't what we're talking about. We're talking about _actually painting_ vs just...telling someone else to paint.

jplusequalt • yesterday at 5:15 PM

>But maybe you can get good at the more important "taste" part first

I keep putting quotes around "taste" because its hard to properly describe. Whatever it is, it seems like a mixture of observing what has worked for others, personal preference, worldview, etc. "Getting good at" taste is therefor hard to quantify.

Furthermore, having good "taste" in the art you consume doesn't translate to having good "taste" in the art you create. There exists a gap between the appreciation and application of said "taste", and you need to practice creating a lot of stuff to shorten that gap. And again, these two sides of "taste" are deeply intertwined. The kind of art you consume tends to change as you hone your creative skills and begin to see the technique behind it all, and that in turn influences the kind of art you may wish to create.

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squidsoup • yesterday at 8:59 PM

No, you don't understand what art is. Art emerges from a process. If you have no process, you can't make art. An idea, or a prompt, is not a process.

__bias • yesterday at 5:48 PM

I’m truly so tired of hearing opinions about art from people who don't participate in or practice it

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