Smaller target directory size would be such a lifesaver. Hoping the best for you, and Rust!
I'm curious about polymorphism. Should it be default on for debug builds just to save storage and compile time? How will rust decide whether to enable polymorphism? Will it be possible to provide source-level polymorphism hints to the compiler?
I don't understandy why, but all submissions of this post so far had incorrect title. When I posted the correct one, it still got reassigned the wrong title and I had to edit it (and it didn't allow me to do that yesterday, only today).
Pretty wild to see how different people’s experiences can be within the same industry but under different applications and circumstances, here is someone joyful about the future of a language whereas not long ago we had a Ruby gem maintainer in deep dissatisfaction and frustration with the future of it.
Not implying to compare Rust and Ruby, just mainly observing how these two things came out near each other in the present day.
Hexcat link is broken and leads to "https://https//hexcat.nl" instead of https://hexcat.nl
Somewhat indirectly related, but is there any progress on implementing persistent caching in rust-analyzer? It would really benefit from faster startup times.
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The best way to get a rust job is get a regular job and just write rust
Rust is not very relevant anymore when you can write it in C and once in a while run an LLM over it to catch any memory issues...
> It's easy to understate how big of a deal this is for the compiler. This work resolves a major piece of technical debt that a lot of compiler developers dreamed about for years.
No kidding. I’ve been waiting for the solver at least half that decade now. Hopefully it and Polonius unblock specialization which has been in purgatory for years.