Screen turns largely black after a short bit of loading the city with these errors:
.WebGL-0x15bc15784800] GL_INVALID_OPERATION: glRenderbufferStorageMultisample: Texture total allocation size is too large.
play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glClear: Framebuffer is incomplete: Attachment has zero size.
play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArraysInstanced: Framebuffer is incomplete: Attachment has zero size.
228[.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawElementsInstanced: Framebuffer is incomplete: Attachment has zero size.
11[.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawElements: Framebuffer is incomplete: Attachment has zero size.
10[.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArrays: Framebuffer is incomplete: Attachment has zero size.
play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArraysInstanced: Framebuffer is incomplete: Attachment has zero size.
play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glBlitFramebuffer: Framebuffer is incomplete: Attachment has zero size.
play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glClear: Framebuffer is incomplete: Attachment has zero size.
play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArraysInstanced: Framebuffer is incomplete: Attachment has zero size.
play/:1 WebGL: too many errors, no more errors will be reported to the console for this context.
I’m sorry you ran into this! It looks like the game tried to allocate too much memory. I got claude to fall back to lower resolution textures when this happens, thanks for reporting.