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zamadatix • today at 7:12 PM • 1 reply • view on HN

Screen turns largely black after a short bit of loading the city with these errors:

  .WebGL-0x15bc15784800] GL_INVALID_OPERATION: glRenderbufferStorageMultisample: Texture total allocation size is too large.
  play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glClear: Framebuffer is incomplete: Attachment has zero size.
  play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArraysInstanced: Framebuffer is incomplete: Attachment has zero size.
  228[.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawElementsInstanced: Framebuffer is incomplete: Attachment has zero size.
  11[.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawElements: Framebuffer is incomplete: Attachment has zero size.
  10[.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArrays: Framebuffer is incomplete: Attachment has zero size.
  play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArraysInstanced: Framebuffer is incomplete: Attachment has zero size.
  play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glBlitFramebuffer: Framebuffer is incomplete: Attachment has zero size.
  play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glClear: Framebuffer is incomplete: Attachment has zero size.
  play/:1 [.WebGL-0x15bc15784800] GL_INVALID_FRAMEBUFFER_OPERATION: glDrawArraysInstanced: Framebuffer is incomplete: Attachment has zero size.
  play/:1 WebGL: too many errors, no more errors will be reported to the console for this context.

Replies

pcai • today at 10:11 PM

I’m sorry you ran into this! It looks like the game tried to allocate too much memory. I got claude to fall back to lower resolution textures when this happens, thanks for reporting.