logoalt Hacker News

proggy • today at 7:23 PM • 2 replies • view on HN

I think the overwhelm is kind of the point. If you want a well-balanced video game, where everything is optimized to help you learn the ropes and to get you into a flow state, the classic versions of SimCity provide exactly that. But this game's implementation of a full-fledged city builder is quickly drowned out by the fact that it's shoving resident petitions and requests for variances in your face every 20 seconds. It's an attempt to put the player into the shoes of an actual city planner, mayor, or city councilor that is drowning in interruptions and paperwork.


Replies

serf • today at 11:05 PM

I think that's a charitable read, and I submit that starting slow and ramping up is vital not just from a UX and usability standpoint but to imbibe a sense of panic later on.

The contrast from simple and slow to complex and rapid and the buildup between is what produces the emotion, a cluttered and busy UI is just a cluttered and busy UI.

Also : a city planners' job is still fairly serialized and procedural even if it is busy and back-and-fourth; a cluttered UI does little to convey 'busy-ness and conflict'.

lelandfe • today at 8:27 PM

Alternatively, AI.

➕ show 1 reply