Not going to be viable for entire genres of games because latency.
AIs can't open source games, they can only assist in pirating them.
But pirates have historically done a pretty good job without AI.
Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.
Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.
> AIs can't open source games, they can only assist in pirating them.
AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.
The reality is that proprietary HW from past console generations can be significantly improved and made less expensive via modern tech advancements to provide a superior gaming experience without load times or latency. A $200 modernized PS2 or $100 modernized SNES will dominate gaming long before streaming does.