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No Source Code? No Problem

48 points • by ibobev • yesterday at 8:38 PM • 35 comments • view on HN

Comments

nolffan • yesterday at 10:34 PM

This has been an unexpected outcome of agentic coding for me.

I recently ‘rescued’ [0] one of my favourite video game series, No One Live Forever, which is kind of lost to IP hell. It’s been an enjoyable experience, I learnt a lot, and it’s feels great to have revitalised the game.

0: https://github.com/nolffan

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3v1n0 • today at 1:21 AM

LLM demonstrated once again how open source was just the right thing both from the ethical, technical and market pov.

Companies relying in selling blobs have just no value now. The ones selling services and using open source models are just ahead of times.

a1r • today at 1:52 AM

If you're interested in this, we're systemically porting the whole 8-bit game catalog to JavaScript over at https://gamesexplained.com/

and the OSS kit to do it is https://github.com/gamesexplained/gamesexplained/tree/main/k...

WalterBright • today at 4:39 AM

I've converted three large programs written in macro assembler to C, so it could be ported to another platform. It was extremely tedious.

cadamsdotcom • yesterday at 10:48 PM

(Article is from 2003 but I'll comment on the sentiment)

A new era of ownership is here.

I ported a closed-source game I'm a huge fan of from mac to iOS so I could play it on the go. No plans to release it; just sweet to play how I want.

The limit is your imagination!

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csnover • yesterday at 10:37 PM

(2003)

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optimiz3 • yesterday at 11:00 PM

All my monthly software subscriptions have been going bye-byte. No more Bookmap, Adobe, or Quickbooks!

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silentkat • yesterday at 11:23 PM

[dead]

bibekadhikari • today at 12:50 AM

[flagged]

amelius • yesterday at 10:26 PM

The authors should have a look at: https://news.ycombinator.com/item?id=50152466

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