I’m a bit unsure why they want to change gameplay based on the value of the ad.
It’s not like I get sucked into the game and decides to watch more expensive ads (which is the mechanic of golden berries or whatever)
As far as I understand the rule, high value players are more likely to die - but why?
The fact that impossible puzzles are generated to bait rewarded-ad views is something I've always suspected in mobile games, but I dismissed it as a skill issue on my end.
> Apple does let apps download JavaScript updates like this, which is how tools like Expo Updates work, as long as the update doesn’t change what the app is. Whether changing your pieces based on ad prices fits that is up to Apple.
But there is no way for Apple to verify "as long as the update doesn’t change what the app is" right?
> The lethal puzzle is a generator, and any rule can ask for it.
Ashamed of myself for getting halfway through the article before realising it was AI written.
The original video on Instagram is worth a watch: https://www.instagram.com/p/DecfvksvHiW/