This might be (unintentionally?) part of the reason for the original subject: how many jobs does the Avengers IP pipeline support? How about for a single artifact output by it--one TV show, for example?
And how many people work on a well-loved indie artifact of about the same market position?
Gonna guess the latter supports way fewer jobs. (This isn't meant as a judgment in taste or moralizing--my own entertainment tastes run indie towards pretentious, so economically I'm part of the problem.)
Another issue is that the avengers is just sucking up money that would have been invested in different IP than Stan Lee's comic books. All that money would have been spent either way, just a question of if we wanted to see one of the most sophisticated rendering farms ever constructed grind on Thanos's chin wrinkles or maybe some other projects.
Sometimes I wonder about efficiency part. How efficient these big budget titles are? How much many man hours spend of them are actually waste? It does get to back to whole broken window thing. Demand was generate but was it usefully spend? Indie is most likely doing whole thing in much more efficient way. With slightly different product but still often something acceptable.
Is more jobs better than less jobs? Or does this apply to only certain things?