Before AI showed up the UN released a report on the Attention Economy. It said Supply of content had vastly outstripped Demand. It decoupled because entertainment/media was being used to push other products. The telcos, amazon, google/fb and many others were all subsidizing content to push some other product. Exploding info chasing finite non growing eyeballs and time.
I'm looking at gaming these days and there's such an endless selection of excellent games I'd love to play. But there are far more great games than I have time to play. So when I see stuff like using AI to make games faster, I can only think what is the point, The market won't buy or play more games so something else has to give.
Could you give any hint about the title/authors/year of this report that would allow me to find it?
It's also very easy to make high quality content. You can record a professional album with 5000$ in gear. Live instruments and all.
You can make your album accessible to every human on earth for free.
So my Instagram is full of very very high quality music, much of it I'll only listen to once.
Music from all over the world.
Its great.
Yet sad. So much music I'll never get to. I have to spend 40 to 50 hours a week generating income. If only I did better on that Meta interview way back.
I'd be retired now, free to indulge in endless entertainment.
Haha, look at the old B+W Perry Mason TV episodes. He drives all kinds of different cars. Those cars were definitely product placements.
There is infinite demand for content (to the limit that human attention can absorb it).
Most content sucks ass. What may appear to be bountiful content is actually a lot of okay and meh content. Very little of it fits to your actual taste preference. It's a whole lot of mediocre. We as humans do not know what plentiful content looks like. We've never lived in it.
Most movies suck. You doomscroll and are dissatisfied. You refresh your media recommendations and sigh. You are excited to see a new fantasy or sci-fi film that scratches that itch, yet often left disappointed.
We are still in a desert. Anyone who says otherwise is settling for the status quo that our childen will call primitive and beastly.
Jobs are disappearing because cheap/free ad subsidized content attracts more eyeball hours than produced and prestige content. It's the optimal pareto frontier of content and does the most bang for buck, most in aggregate eyeball hours.
When the tools enable more creation at scale by tasteful creators, we'll start to get closer to content abundance. We're not there yet.
Creative content will become more personal and less profitable, art being some sort of commercial enterprise is a relative new phenomenon, we will survive without it. Most artists will have to generate income by performance or physical creation, just like it has been for the whole time before it was commoditized to feed the "attention economy"
What a gross and completly apt terminology for the commoditization of art from the bureaucrats by the way.