i might be overly optimistic, but I'm assuming it'll do the tiling by itself with the above. As long as there's not an algorithmic reason to do it a specific way, in theory you could just optimise it for the target hardware.
For now it supports directly cuTile through what they call TileContext API. Is a 1-1 mapping of the cuTile C++ implementation.
For now it supports directly cuTile through what they call TileContext API. Is a 1-1 mapping of the cuTile C++ implementation.