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modeless • today at 7:37 AM • 0 replies • view on HN

TL;DR because WebGL 2 is basically equivalent to OpenGL ES 3.0, making it the most portable GPU API in the world by far, running on everything from laptops and phones to smart fridges and car head units.

Web browsers have also done a lot of behind-the-scenes work on compatibility. The behavior of WebGL 2 is much, much more consistent across platforms than native OpenGL [ES] ever was.