AI may have no skin in the game.
But it will work all night and on weekends. It never gets sick. It never forgets to do something. And as far as I can tell, it does it best work all the time.
That's enough skin for me.
> It never forgets to do something. And as far as I can tell, it does it best work all the time.
I wish that were true. Even Opus 5.5 still ignores instructions and finds things it missed on a daily basis.
You can’t really just redefine “skin in the game” to be “constant iterative code generation”.
Engineers (builders) who recognize that there is a difference in assigning a task to a human and a task to an agent will have a competitive advantage over those who don’t. That’s not to say that agents can’t be used at all, only that how they’re used is critical.