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CGamesPlay • today at 1:53 AM • 1 reply • view on HN

My approach is similar. I review all changes that touch persisted data formats, wire protocol, and/or public API surface: things with bad consequences if they are wrong and neatly divide the project up. The exact boundaries vary by the project, but once I establish what they are, I can really relax about the other parts of the code, because I know they will be cheap to fix if wrong.


Replies

sebastienburel • today at 7:17 AM

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