> Prompt: A REAL, ultra-photorealistic, high-end 35mm cinematic
What do they mean "Real" here ?
I think they wanted the output to appear as if it were captured in real life rather than a game engine, but failed to do so which ironically made it one of the less visually realistic examples
I think they wanted the output to appear as if it were captured in real life rather than a game engine, but failed to do so which ironically made it one of the less visually realistic examples