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A tiny world model running games on a Raspberry Pi Pico 2 W

214 points • by airinei • yesterday at 8:32 PM • 15 comments • view on HN

Comments

boustrophedon • yesterday at 10:46 PM

I might have missed it in the readme, but what hardware did the training take place on? This is really neat.

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dannyw • yesterday at 8:56 PM

This is incredibly cool! Fascinating to see looped transformers be necessary for mini-Doom, but not for simpler games.

skrellm • today at 8:40 AM

I honestly believe that these neat projects (smallest possible, locally run LLMs) are the real future of AI on the long run.

xpct • today at 1:05 AM

Is the actor trained on world model's mistakes as well? If so, it should learn to force hallucinations that force it into an easier state.

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andai • yesterday at 9:24 PM

Very cool. I didn't know NNs were capable of such determinism, that's very interesting. Is this a similar effect to overfitting? Also, it's the same model for all the games, right?

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cchance • today at 3:52 AM

If this runs on a PI... can it run on webgpu ?

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nater5000 • yesterday at 9:20 PM

Honestly fascinating. I almost feel like you'd be better off avoiding any discussion of the fact that this runs on a Raspberry Pi Pico 2 W because it takes away from the crazy world model capabilities (of course, the fact that this does run on a Pico 2 makes the whole thing much more impressive).

There's gotta be a good way to incorporate this logic into a larger, more "traditional" game in a meaningful way. Seems like an approach for procedural generation that could solve some of the issues usually found with actual procedural generation.

gaiya365 • today at 2:04 AM

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lanmu • today at 2:10 AM

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rpsworld • today at 1:10 AM

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tty_bordel • yesterday at 10:00 PM

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sophia96087 • today at 1:49 AM

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