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manofmanysmiles • yesterday at 10:28 PM • 6 replies • view on HN

Are there people playing AI + human vs AI + human games? I think it might be fun to play an RTS against someone where the only rules are no hacking the game itself, but writing harness, macros, any kind of stack is allowed.


Replies

InsidiousWombat • today at 10:50 AM

Some guy made a bunch of videos playing in chess against AI, it still cheated, tho in "I forgot how game work/where my pieces are" way

Marha01 • today at 5:41 AM

I made my own turn-based strategy game (started before AI coding was possible, but today a lot of it is coded with AI), then integrated LLM agent interface into it. Playing against modern AI is actually pretty fun. Turn-based games are great for this as they are not limited by latency, so I can use serious reasoning levels for the opponents. They are now almost as good as me.

xpct • today at 12:03 AM

Tangential, but RTS is already a simple variant of AI + human. Attack clicking uses a dumb target selection and routing strategy on purpose so you have to micro. Now, if troops moved out of threat range and used smart targeting there'd be a lot less of 'game' in it. I believe some RTS players disliked the SC2 engine because the pathing was 'too intelligent' and they argued that it made surrounds and some other mechanics too easy.

Endgame of AI + human gameplay is delegating everything to the AI. I'm not sure how you would have to design a game where you only delegate parts of macro/micro, and still make the game interesting.

sensho • yesterday at 10:30 PM

https://olamarena.com/ is sort of this but not with full code manipulation like you describe

esikich • yesterday at 11:05 PM

Codingame.com has a few fun arenas.

fxwin • yesterday at 10:32 PM

there is screeps, but afaik it's purely scripted with no "live" human playing

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