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thunderfork • yesterday at 10:44 PM • 2 replies • view on HN

There's a distinction to be made between lossless (compression) and lossless (bit depth/gamma/yadda yadda); typically the format conversion isn't considered part of the "lossy/lossless" distinction.

Definitely not something to be forgotten if you're expecting to compress lossless RGB, although this is pretty rare outside of niche-ish use cases (afaik game capture is basically the only place where people are likely to be using RGB and not YCbCr? could be wrong!)


Replies

aidenn0 • today at 5:39 AM

Also (if you round correctly) there is no generation loss in the format conversion. You can round-trip between them as many times as you want and you only get the loss of the initial RGB->YCbCr.

Dwedit • today at 12:49 AM

Animation production (2D or 3D) can also have raw RGB frames.

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