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bugake • today at 2:59 AM • 0 replies • view on HN

Transmission cost of an interpolated frame: 0 with DLSS. But adding a little extra information could help reduce artifacts.

Sure, DLSS uses game engine information, such as motion vectors and depth, which is unavailable for video. But neural networks can estimate motion directly from video frames and interpolate without that information. Providing additional data to fix artifacts would cost little.