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augment_me • yesterday at 6:01 PM • 4 replies • view on HN

Let's say you are developing a product, choose 1:

1) Have a single person vibe together a computationally inefficient solution in 1 month that runs transformers on some backend.

2) Hire a team to work for 2 years to design, perfect, optimize, plan, revise, and architect a solution.

The risk/reward for 1) is extremely better than 2). Given the turnover for entertainment in this day and age it doesn't make sense to do all this complex stuff.


Replies

pbohun • yesterday at 6:07 PM

It would be much better to use LLMs to create ordinary programs than to use an LLM over and over to emulate something that's thousands or millions of times more efficient.

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pasquinelli • yesterday at 6:24 PM

> Given the turnover for entertainment in this day and age it doesn't make sense to do all this complex stuff.

are we not talking about the NES?

suddenlybananas • yesterday at 6:05 PM

You can't generalize and say that 1 is better than 2, it depends entirely on what you are developing, for whom and for what purpose. For a one-off dumb thing for a few people 1 is fine, for anything at scale, 2 is likely better.

pfisch • yesterday at 6:22 PM

How do you vibe a transformer solution without the existing real solution, which would be needed to generate the training data.

These are just machines for ripping off existing games/programs with mostly accurate simulations. You can't vibe together a transformer of something that doesn't exist with meaningful control over the results.