I could definitely see potential in an async co-op game based on this idea. A sim harness, some pbt to avoid broken states, and something like a modified nomic ruleset might get pretty far.
whoa like an ai calvinball. Or, you compete to get the right to one prompt that changes the rules/physics/map etc. Whoever gets to the genie's lamp first …
whoa like an ai calvinball. Or, you compete to get the right to one prompt that changes the rules/physics/map etc. Whoever gets to the genie's lamp first …