I think it was just studios competing with each other in the 2010s to see who could make the biggest most ambitious game worlds. Leading to ballooning dev costs and then a feedback loop of higher production costs leading to safer design decisions.
There was also a heavy emphasis on games being "cinematic" which necessitates photorealistic rendering.
AAA games have been pretty artless for a while now baring a couple exceptions.
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It’s especially the “cinematic” bit that got me. It’s technically impressive, but isn’t as visually interesting as what lower budget games have been doing with less polygons and more inspiration.