Unfortunately, I'm a bit concerned that cool labor of love hacker projects like this will become much less common now that Anthropic (and possibly soon others) is moving to restrict this kind of usage. Oh well, so much for cool fun stuff.
It's not really that cool to get a bot to do this work for you, anybody can ask for that assuming they have the tokens to burn.
The first project like this (of using AI to port old software from assembly) was interesting and novel. But every subsequent post has me wondering what new insight or lessons we have learned and if doing more of these is worth the energy burn.
A silver lining is that porting games will serve as a catalyst to help the self-hosted LLM ecosystem grow.
Local models will never be restricted, and I suspect the Chinese ones wouldn't try to do so either.
> Anthropic is moving to restrict this kind of usage
I hadn’t heard about that - any details?
Recently I did something similar (or even more labor-intensive). I recreated an existing game from scratch by manually rewriting its code without even thinking about LLM/"AI" tools usage. (see my submissions).
But I agree, that using an "AI" tool may be a serious temptation and thus way less new porting projects will be done with such care.