logoalt Hacker News

sintara • today at 9:57 AM • 5 replies • view on HN

I'm actually really excited about AI driven Gamedev. Imagine the next generation of Skyrim where rather than picking prewritten dialog options you can have natural conversations with NPCs.

Where rather than the - necessarily limited - set of predesigned outfit/equipment/face combinations each characters appearance can adjust to what happened to them. Their outfit changes with their commercial status, fights leave scars, having experienced tragedy leaves a haunted look.

Where rather than premodelled dungeons the world shapes around me to tell a story.

Gamedesign would change - and game artists would change from making 3D meshes, textures and animations to being authors of storylines and styles.


Replies

Timon3 • today at 1:41 PM

If this comes to pass, it will destroy one of my favorite aspects of gaming: talking about shared experiences. If my gaming experience is randomly generated and yours is too, there's almost nothing we share.

sirtaj • today at 12:07 PM

Someone already did this, and it was a dancing bear of a thing. Cool that it worked, pretty boring in practice. The sims-like Inzoi was built around this idea as well and the blandness really put people off.

I'd love to see it happen, but until I see an AI write a compelling story worth reading, I'm glad people are still doing the heavy lifting.

➕ show 1 reply
egormakarov • today at 10:36 AM

> Imagine the next generation of Skyrim where rather than picking prewritten dialog options you can have natural conversations with NPCs

And of course those dialogs would be uploaded to the cloud and sold. Can't wait

➕ show 1 reply
krige • today at 10:13 AM

Having experienced LLM driven gamedev, I watch the movement with utter disdain. I recommend you to do the same, to actually play the products of such endeavor that you bought with your own money, for more than a dozen minutes.

well_ackshually • today at 12:10 PM

You don't need to wait for the LLM driven NPCs. It already exists and has been done for years. It's always, always, always absolute dog shit and doesn't add anything to the game. Voice acting is whatever trash the LLM puts out. You get the same roundabout sentences that LLMs put out.

Character customisation already exists. AI won't make blending textures easier or harder.

>game artists would change from making 3D meshes, textures and animations to being authors of storylines and styles.

You fundamentally misunderstand game artists if you think that the meshes, textures and animations they make _today_ isn't driven by a storyline and styling. That's the absolute core of everything artists do. Otherwise we'd have reusable animation packs everywhere, like every default UE5 game does and nobody would redo a 50th running animation.