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Aurornis • today at 8:05 PM • 2 replies • view on HN

LLMs have been used to investigate and improve LLMs for a long time. Drawing parallels to human brains and neurons isn't all that interesting other than as a philosophical abstraction.

The work done in this experiment could have also been done by a sufficiently motivated human with enough time to explore, though obviously we would need more tools to visualize and track things. There have been a lot of interesting LLM introspection tools that allow you to peek into the model and see what's being activated and run experiments to trigger it.

Are you familiar with abliterated or "uncensored" models where weights have been modified to avoid triggering refusal patterns? You take an LLM, create test cases that trigger the refusal pattern, observe weights involved in that response, then tweak those weights until the response is reduced. This is the same type of work, applied to a specific type of error that was impeding math within Qwen. That work can also be done with an LLM in a harness running the experiments. The amazing part here is that Astra was large enough to walk through the problem without other tooling doing it experimentally.

So I don't think your analogy of a human modifying a neuron is quite applicable. LLM weights are not neurons and they've been inspectable, by humans or LLMs in a harness, for a long time.


Replies

jgilias • today at 9:15 PM

> The amazing part here is that Astra was large enough to walk through the problem without other tooling doing it experimentally.

To me “amazing” is not the right level of speechlessness. I mean, an LLM is still fundamentally a next token predictor, right? So what does this imply? That weights have some universal properties? E.g., “breakout game weights” always look the same regardless of training and model? Also, how does this meta-understanding of the weights end up in the weights in the first place? Idk, this is mind-blowing to me.

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radicalbyte • today at 9:04 PM

Interesting, it's similar to the way we used to make cheat codes on the 8-bits: dump memory, run test, compare. You had to loop 3-4 times but you'd find the "weight" you were looking for and could fix it (for infinite lives/ammo etc) or increase/decrease.