The input and output pricing per token remains the same between 2.5 and 2.6, although using their image pricing calculator shows a quadrupling of token usage at low and medium quality settings for 2.6. For e.g. at 1024x1024:
2.5 low, 196 tokens, $0.006
2.6 low, 823 tokens, $0.025
2.5 med, 439 tokens, $0.013
2.6 med, 1449 tokens, $0.043
Interestingly, higher quality settings show no change in token usage between the models.
Similar results for my workflow. And the Round art comes out significantly less round without prompt changes (more input tokens)
Setting (1024x1024) Tokens Cost/image Time
2.5 medium 439 $0.014 12.0 s
2.6 low 824 $0.025 6.7 s
2.6 medium 1,449 $0.044 7.9 s
2.6 high 1,758 $0.053 8.9 ssame in my testing; super deceptive marketing here. it’s 3-4x the true cost of 2.5.
Output image tokens per image (2.5 Flare → 2.6 Flare / Sunburst)
low, 1024x1024: 196 → 824 (4.2x) medium, 1024x1024: 439 → 1,449 (3.3x) low, 1024x1536: 158 → 664 (4.2x) medium, 1024x1536: 343 → 1,132 (3.3x)
Same $30/1M output tokens on all three, so per image: low: $0.006 → $0.025 medium: $0.013 → $0.043
from 800 to 1500 is barely 2.
from 200 to 450 is just a little over 2.
Nothing near "quadrupling"
Same results here, seems like a hidden price increase, hopefully they will still keep 2.5 running for some time.