Thank you. Moo looks really cool.
I did some prototype games, one thing that worked really well for me was having a deterministic replay system where the agents could drive the gamestate via recorded inputs. Kept me from having to do any playtesting or debugging in the main agentic loop.
You'll like this too then
https://github.com/mas-bandwidth/fixed3d -- port of box3d to fixed point :)
https://github.com/mas-bandwidth/fixed -- fixed point math library