Rust and go still make it pretty easy to not check results if you don’t care about the success value (lots of code just does `let _ = foo()`), but if you do want the value (like with a hashing function), Rust makes it really hard to not check the error too. There’s no syntax to say “assume this worked and give me the success value, including whatever garbage is there if it’s not set”:
- result.unwrap() will panic if it failed
- result.ok() throws away the error but gives you a None value instead (still can’t use it as if it’s a success)
- matching on the Ok variant and doing nothing on the Err variant, you only get to use the success value inside the Ok arm
Etc etc.
The problem is when the compiler says “NULL is a valid instance of T”, which go lets you do, and rust doesn’t (without using the unsafe keyword and intentionally casting a null pointer, which you don’t do by accident.) Go lets you write code like `var hash string; hash, _ = hashfn()` and it compiles and now you have null instead of a valid hash.
Rust and go still make it pretty easy to not check results if you don’t care about the success value (lots of code just does `let _ = foo()`), but if you do want the value (like with a hashing function), Rust makes it really hard to not check the error too. There’s no syntax to say “assume this worked and give me the success value, including whatever garbage is there if it’s not set”:
- result.unwrap() will panic if it failed
- result.ok() throws away the error but gives you a None value instead (still can’t use it as if it’s a success)
- matching on the Ok variant and doing nothing on the Err variant, you only get to use the success value inside the Ok arm
Etc etc.
The problem is when the compiler says “NULL is a valid instance of T”, which go lets you do, and rust doesn’t (without using the unsafe keyword and intentionally casting a null pointer, which you don’t do by accident.) Go lets you write code like `var hash string; hash, _ = hashfn()` and it compiles and now you have null instead of a valid hash.