That's really cool! I burned some tokens trying to develop something similar but gave up halfway. A lot of people criticize Blender's UI but as someone who has been using blender for more than a decade now I just find it so elegant. Just the customizability itself is something I miss on most 3D software, if not all of them. Being able to just split screens and change their functionality, paired with the tabs for different workflows, it is a really good solution for a very complex software. I'd like to see a game engine with this much UI freedom.
I still think Softimage|XSI was the best UI/UX that ever existed. Moving to Blender from it was... painful.
Hi, the creator of BUI here.
I do hate vibe coding. So I took a different approach for BUI.
Instead of asking the agent to decouple the UI, I asked it to remove all the parts which isn't a part of UI logic.
Turns out AI is pretty good at removing than generating.
[dead]
Do you think it's with trying to revive Blender Game Engine? Edit: just learned there's a fork https://upbge.org/