i really worry about what the big game developers are going to do to fight against these types of projects. wondering if we are fucking up the future of game preservation because people want to generate web versions of games they like
I imagine they will just switch to offering cloud gaming exclusively. It allows them to sell to anyone with a screen, regardless of specs. It also aligns perfectly with the ongoing death of local gaming hardware.
its not a definite, but it seems that the projects that get taken down the quickest are the ones that try to run ads / monetize the work
the people that just put out a cute site and stay low tend not to attract lawyers
It's time companies start actually releasing the source to games, rather than hiding behind a billion layers of DRM.
I worry more about how this affects smaller and indie developers. As soon as you put out a trailer or any footage a hundred clones of your game will appear on Steam. Development blogs and community building are just attack surfaces for the slop machine now.
Same as always. Get services (google, github, chatgpt, reddit, etc.) to not help you find it. There is really no difference between distributing a decomp with assets and the real game with assets.
Use yandex for this sort of thing.
If you actually recreated entirely new assets then it would get interesting. I suppose we will get there, and perhaps sooner rather than later.