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amelius • yesterday at 9:26 PM • 3 replies • view on HN

Does this also work when the search space becomes large?

I fear this might lead to an exponential blowup.

(The examples shown are all tiny)


Replies

Groxx • today at 2:49 PM

fwiw even the tiny "drag a ball through a bunch of rotating bent blocks" lags quite noticeably when I start dragging. so I suspect it struggles even when the space is fairly small.

neat technique though!

pratikdeoghare • today at 6:41 AM

I suspect this might almost never be a problem. Because say there are n things on the canvas and they have occupied n slots, you lift one of them and want to drop it somewhere, there are only n spots to drop it to. This gives only n next states, even though there are n! permuatations. You have to drag and drop again to reach some other state.

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jnpnj • yesterday at 11:38 PM

I didn't read the paper yet, but do you they do space partitioning based on events direction ?