>Making a simple game
>Want player scripts to be possible (And dogfood it for enemy ai too)
>Behavior tree dep looks too easy, let's make a dsl + interpreter
>Typed builders are annoying (because stateful), lets separate into builders -> untyped ast -> typed ir
>Hm, typed ir is super repetitive, now I have a schema (ts) -> codegen (ts) -> .ts / .rs build step
Fun waste of 2 weeks, not even counting the time spent on pl literature