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ethin • today at 12:16 AM • 0 replies • view on HN

It foregoes reading, I suspect (but obviously don't know for certain), for the simple reason that (if I remember right) you usually don't ever want to "read" a framebuffer, because reading the framebuffer is asking the graphics device to give you the current value of one or more pixels, and that is way slower than it being rendered to some output device.