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simonw • yesterday at 8:40 PM • 11 replies • view on HN

Pelicans for thinking levels low, medium, high, and xhigh:

https://tools.simonwillison.net/markdown-svg-renderer?url=ht...

max is in there too, but it ran out of reasoning tokens (128,000 limit) before it got to the actual SVG.


Replies

theraven • yesterday at 8:45 PM

Before everyone jumps in the benchmaxxing comments, I genuinely find the pelicans a great bit of fun and whimsy amongst the chaos.

Interesting how low detail these were all up until xhigh.

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techscruggs • today at 2:35 PM

Your pelicans have become my favorite part of every model release. Thanks for doing this.

thefourthchime • yesterday at 11:11 PM

Scored only a 77/100 in PacBench, which I thought must have been a mistake.

https://jonclegg.github.io/pacman-bakeoff/#claude-fable-5-2

Then I clicked on it and realized it refused to make a Pac-Man game, and instead made up a new game. That's actually very slick.

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nxtfari • yesterday at 10:01 PM

I haven’t read any of the other model reasoning traces, but do many others now say “… which is a well known test of drawing ability” when beginning? Noticed it in the max reasoning trace.

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theraven • yesterday at 8:50 PM

Simon has there been other times where the front and rear wheels have been offset in rotation? The xhigh effort one is the first I’ve noticed of this

jansan • yesterday at 9:28 PM

I added a second iteration with the simple prompt

"Make it more realistic"

Well, the result is something. Be aware that it took 20 minutes and used 3 percent of my weekly Fable token (Ultra plan):

https://claude.ai/public/artifacts/c7e842c0-bf92-41af-82c6-3...

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LarsDu88 • yesterday at 9:16 PM

The fidelity of these pelicans is going to be based on whether the frontierlab has an RL setup specifically for making SVG images, lol

I know the latest Gemini release explicitly had something like this.

piker • yesterday at 8:46 PM

Seems like the higher levels just add more spontaneous detail. Like the "fingers" on xhigh. Comports with coding experience.

BrokenCogs • yesterday at 9:18 PM

In practice why would anyone use fable low?

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pianopatrick • yesterday at 11:05 PM

So the AI can overthink too

jansan • yesterday at 9:09 PM

It's a bit underwhelming, to be honest. And the fact that curves are not C-continuous where they obviously should be is disappointing. I think they are holding back with the real capability they could implement.