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vunderba • today at 12:43 AM • 2 replies • view on HN

What does one-shot mean in this context? Aiden (the main character)'s walk cycle is kind of a mess and its also the animation that a player is going to see all the time.

It appears to be eight frames, but after taking a closer look, I found that they don't seem to be consistent [1]. Using ControlNets and various other strategies, you can definitely build out a "nominally acceptable" walk cycle [2], but you still have to do some manual work.

[1] - https://aidens-revenge.pages.dev/assets/characters/aiden/ani...

[2] - https://mordenstar.com/other/hobbes-animation


Replies

raincole • today at 12:53 AM

The article clearly explains what the author/their nephew did. There is no ambiguity. One-shot never means 'so perfect there is literally nothing to be improved.' It means no back-and-forth iterations between the human in the loop and the AI.

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system2 • today at 12:58 AM

One shot: One prompt; no need to interfere or make further modifications after it is done. You are totally inspecting other parts of the game. Not the same meaning.