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michaelteter • today at 2:32 AM • 3 replies • view on HN

This is awesome, but I don't get the repeated use of the term "one-shot". There were many human-driven requests and iterations, and this is illustrated in the blog post.

This really was more like a normal person had access to a game developer team (with artists and musicians) and had a custom game built based on interviews and playtesting.


Replies

fwipsy • today at 2:40 AM

I disagree. Fable didn't make any mistakes and created a completed game with zero guidance, so it's a one-shot. If additional requests come up afterwards, it doesn't detract from the initial execution.

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jezzamon • today at 6:09 AM

One shot should mean a single prompt. Any follow up prompts are no longer one shot. Two shot, three shot, etc

kragen • today at 6:41 AM

Thanks for pointing this out. Before reading, I had assumed that the author was using "one-shot" in the standard vibecoding way, meaning "one conversation turn". The title is slightly misleading. But he did have an enjoyable, playable game after a single prompt—but I think that prompt may have included the earlier, boring version of the game?