This is awesome, but I don't get the repeated use of the term "one-shot". There were many human-driven requests and iterations, and this is illustrated in the blog post.
This really was more like a normal person had access to a game developer team (with artists and musicians) and had a custom game built based on interviews and playtesting.
One shot should mean a single prompt. Any follow up prompts are no longer one shot. Two shot, three shot, etc
Thanks for pointing this out. Before reading, I had assumed that the author was using "one-shot" in the standard vibecoding way, meaning "one conversation turn". The title is slightly misleading. But he did have an enjoyable, playable game after a single prompt—but I think that prompt may have included the earlier, boring version of the game?
I disagree. Fable didn't make any mistakes and created a completed game with zero guidance, so it's a one-shot. If additional requests come up afterwards, it doesn't detract from the initial execution.