This is very humanizing. I like that.
Nicely done!
> Claude doesn’t have native audio input (yet), but it can run JavaScript and Python code that can analyze audio captured by a microphone.
LLMs can also do that with non-mic audio, btw. I had GLM (or was it qwen?) answer the question of "Why does the spotify version of the Metal Gear Rising" soundtrack sound so bad" - to great results.
Compared with the CD rips on archive.org, the noise floor was 27dB (!!!) higher, and, the whole thing was 10dB more compressed.
I cannot vouch for these specific numbers, but subtracting the good version from the bad one gave me a horrible delta wav file with lots to listen to, so there was definitely a _lot_ of difference.
It got the job done is what I want to say.
Wait, can you share the results?
Maybe I should try this.
I bought an album from Apple Music, it was “in flames - reroute to remain” an album I’m very fond of when growing up.
Turns out that the digital version just sounded like trash, it sounded very compressed, so I had to find a CD to rip.
Could be interesting to know how they butchered it.