That's so interesting, shows how subjective the game experience is.
In my eyes, the pacing and combos in the Fable version was off - original DX ball had this great feeling where if you got the right power-ups, you'd just blast through a level really quickly.
Though after playing it a bit more, I guess if I was creating my own breakout game I could easily see some of the Fable power "ups" being there.