Yes, but there are too many small mistakes, every one requires 2-90 minutes to correct (this particular example on the shorter end, the longer end for complex mechanics); then the model fixes them not quite right, and sometimes breaks something else.
The best art, the writer is the artist, the director is the producer, etc. or the entire team is exceptionally talented.
>every one requires 2-90 minutes to correct
You can do a playthrough and just speak to the model as you play pointing out anything you want changed and it can spawn an agent swarm to fix it all in parallel pretty rapidly, or live if you have a good live coding setup. It doesn't need them requested one at a time.
> The best art, the writer is the artist, the director is the producer, etc. or the entire team is exceptionally talented.
If the child has to be the implementer then we're doing something else than making it from a child's concept and drawings.