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weryberl5 • today at 5:27 PM • 2 replies • view on HN

Honestly there should be many more types of splatting imo...


Replies

zokier • today at 7:29 PM

Beta splatting seems pretty promising. It addresses the fuzziness aspect of gaussians among other things.

https://rongliu-leo.github.io/universal-beta-splatting/

https://linus-franke.com/hibs/

cubefox • today at 6:38 PM

There are various papers on variants of Gaussian splatting (keyword "differential rendering") which replace the Gaussians with some other explicit geometric representation that can also be rendered in real time. A triangle soup is just one example. I recall one which uses some sort of tetrahedral foam instead.