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ffsm8 • today at 6:14 PM • 1 reply • view on HN

Isn't nanite in unreal engine exactly that?

To be clear, I'm not proficient in it's use, just watched a few videos about it's theory when it was initially announced


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cyanmagenta • today at 7:55 PM

No, nanite is just having different levels of detail for objects, and which LOD gets selected is done automatically by the engine. So users can use ultra-high-def models (including 3d scans of real-world objects), and the engine automatically generates and uses lower polygon versions for when the object is far away or whatever.

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