This feels icky considering the topic of the original.
I agree. I wonder if part of the artistic intention here—the provocation—was to draw parallels.
I, for one, feel a lot of ick at the foundational functions of both systems. Icky stuff, it’s got to be done (or does it?), it’s never pleasant or unambiguous, it brings out (and rewards) perverse behaviors, it demands tradeoffs that exploit power asymmetries, it exists partly to preserve and empower the actor in the position of strength, the decisions have high stakes for individual supplicants but the system itself is indifferent...
And both seem to try and slather lipstick on their ick by way of ever-thicker layers of bureaucratic (and often self-contradictory) “tweaks,” in successive attempts to correct for past icky outcomes, even though at the bottom, the ick is really inextricable from the basic nature of the enterprise…
I agree that an individual family’s fate at the hands of a government (especially in border conditions, where its monopoly on violence looms so concretely) feels to me much more morally weighty than the life or death of somebody’s, you know, get-rich-quick business enterprise. But I also wonder if part of the parallel being drawn here is to point at the way the whole “startup” system functions by making it feel totalizing and weighty to individually-mostly-powerless participants. (Who, like others feeling the desperation of totalizing stakes, frequently do desperate and damaging and morally corrosive things to improve their odds in front of the bureaucratic judge…)
It's playfully provocative, perhaps one could argue making any kind of game on any kind of topic is trivializing, their are many WW1 and even more WW2 games. Do you find the C&C red alert games offensive as you play as Stalin? I personally would say these things are perfectly allow able as is this game.
On an aside this is the first game in a while posted on Hacker New that looks well made and not a soulless sloppy mess.
Yeah. The original was social commentary on the role of immigration enforcement as a tool of state oppression, with the brutality that sometimes occurs centered prominently and jarringly against video-game pixel art.
This is tech bros recycling the same exact structure but making it about getting billionaires to fund their latest "Uber but for AI-powered false advertising."
It's like if Flock wrote a version of 1984 where the heroic protagonist was trying to rise up against a regime of local activist groups who opposed installing Flock's mass surveillance products.
Don't worry, the original is widely described as an 'empathy' game. Not something you'll need to consider here.
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you should consider why your thoughts start and end with what 'feels icky'
Doom had demons, chex quest did not; derived works change subject matter all the time, I don't see why it's icky