What a mess of an educational game.
Sorry to be so negative, but one can barely parse the LLMish introduction, and thosebcontrols seem like a half finished personal obsidian document.
Kind of weird coming from tao, I remember his math notes being quite approachable and well written.
Terry’s love of math is at odds with us normies here. A ‘math game about math’ is everything he wants from a game, or so it seems.
A proper normie should take the game and make it about dragons and lasers and swords and robots and princesses to save in another castle and it could be a success, like slay the spire. Or maybe a zachtronics-like game. Or spreadsheet spaceships um excuse me eve online is a thing right?
> Kind of weird coming from tao, I remember his math notes being quite approachable and well written.
Ai psychosis type phenomenon?
The slop monster gets us all eventually. Some come to their senses and escape, others are never seen again.
Tbf I think this is a tall order for someone who has never thought deeply about game design, I think something pretty cool could emerge from just a little bit of collaboration with a good game designer, or just putting a lot more thought and playtesting into it!