How does that even compute.
Halfway through the game there's literally a pivotal plot point that entirely hinges on a particularly gruesome event immersively experienced in first person.
Not to mention the various details in the environment that are incredibly repulsive but are a key part of the unspoken lore, ambiance, and general plot.
The game artistically and thematically entirely falls flat without the reviling experience of the Strogg that is witnessed at every corner.
> Halfway through the game there's literally a pivotal plot point that entirely hinges on a particularly gruesome event immersively experienced in first person.
Under
> https://web.archive.org/web/20121227232433/https://www.schni... (*)
you can find screenshots of the changes. A video about this topic can be found at
> https://www.youtube.com/watch?v=ru5RHmxFIYw (**)
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I have never played Quake 4, but if you are talking about the "stroggification" cutscene: according to (*), this scene was simply removed. In (**), this particular topic is handled at 7:49.
Players at the time indeed complained that because of this change, quite a lot of things in the story did make much less sense.