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Show HN: Isometric SF – A pixel-art map of the SF Bay Area

136 points • by juscha1 • yesterday at 5:58 PM • 49 comments • view on HN

Technical Write-up: https://www.justinchavez.com/blog/isometric-sf-how/

Hi HN! Showcasing this fun project. I took 1300 square miles of the SF Bay Area from Google Photorealistic 3D Tiles and transformed them into a cohesive pixel map. It's really fun to explore and stumble upon various famous landmarks like Apple Park, Palace of Fine Arts, or UC Berkeley.

The technicals involve using Nano Banana 2 to train a Qwen-Image-Edit 2511 LoRA which is used to prototype the style and generation methods. For final map I used Qwen to train a Klein 4B LoRA which reproduced the style at 1/4 of the cost. More details in the blog post.

Let me know what you think! I really enjoyed this process of fine-tuning smaller open source models.

If I did the map with Nano Banana 2 it would have cost around 7k USD!

Credit for the idea goes to Isometric NYC.


Comments

drayfield • yesterday at 8:31 PM

Sorry to be a downer, but this looks really bad to me. It completely lacks the sumptuous precision of real pixel art.

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mlmonkey • yesterday at 7:04 PM

OP didn't mention it (or maybe I missed it), but the underlying imagery comes from the Google 3D photorealistic tiles API: https://developers.google.com/maps/documentation/tile/3d-til...

They offer a generous 1000 API calls per month for free, in case anyone is interested in replicating this.

fwipsy • yesterday at 9:41 PM

This is neat but maybe we could call it "pixel-art-styled?" Pixel art is all about attention to detail; this is more like applying a shader (though I see some AI artifacts in there too.)

kenferry • yesterday at 6:32 PM

…not actually pixel art though, no?

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dllu • yesterday at 9:13 PM

Here's a 7388 x 5097 photo I took from a friend's Cessna of the Mission from a similar angle in 2018 which provides a nice point of reference for comparing the fine details:

https://i.dllu.net/2018-04-14-23-31-28_DSC04018_6201e8e3a215...

You can see some buildings, like 350 Treat Ave, which is a white warehouse in the middle of the photo, are blended from two colors in this isometric viewer. It's yellow on the left and grey on the right, when in fact it is uniformly white throughout. This is probably due to image generation running separately on two tiles and then blending them together.

Still, from a distance, this looks great.

kristopolous • yesterday at 11:51 PM

lat/lng mapping would be great

30minAdayHN • yesterday at 8:22 PM

This is so beautiful! Something soothing and ultra clean about it. Maybe all the maps should have this rendered version as default.

AntonyGarand • yesterday at 9:52 PM

I thought I already saw that project few months ago, but turns out it's a similar submission under the same concept: "Isopolis – Isometric pixel map of SF "!

Looks great, I love the style you chose, it was enjoyable to move around and explore

[0]: https://news.ycombinator.com/item?id=49149966

armcat • yesterday at 9:57 PM

I've done something similar with generating pixel-style images of Stockholm. Unfortunately imagegen models are quite bad at localised details. It looks good on the surface, but when you look closer or zoom in you see structurally things that don't make sense, like windows disappearing, or walls just not making any sense at all.

ubasu • yesterday at 9:55 PM

This misses large parts of the Bay Area, which is nine counties: Alameda, Contra Costa, Marin, Napa, San Mateo, Santa Clara, Solano, Sonoma, and San Francisco. Here, pretty much everything east of 680 and north of the Richmond Bridge is missing. No Mt. Diablo, no Livermore, only bits of Dublin, Pleasanton, San Ramon etc.

nphardon • yesterday at 8:40 PM

this is really cool, but I wish it was oriented north south (maybe thats not as pleasing re the isometry?), just because that's how I think about the city and navigating it, so this makes me like, instinctually rotate my head.

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leugim • yesterday at 6:36 PM

How much it cost you paint per km2 after training the model? I did (and publish here) https://www.tinyvalencia.com and got to 0.4$ per km2 after training the model (for 15$ or so).

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cmdoptesc • yesterday at 6:42 PM

Hi Justin, great writeup!

I really appreciate your human-written documentation because it's nice to read your thought process instead of LLM marketing soundbites.

re: orientation. I know it's creator's choice, but for me, it's either north or west towards the ocean. East makes me want to hold shift to rotate. :)

Thanks for making and sharing this!

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dnlzro • yesterday at 6:33 PM

I've been seeing a lot of these kinds of projects make the rounds on Twitter lately. Yours is just as good as the best of them, so great job making it more efficient without loss of quality!

But... I'm always disappointed when I zoom in and see that it's not actually pixel art, and it's full of the kinds of artifacts that are typical of any AI-generated imagery :(

thot_experiment • yesterday at 9:55 PM

It's always heartening to see stuff like this because it really throws into stark illumination just how much AI just can't make up for a lack of taste.

Conscat • yesterday at 9:10 PM

Wow, it captured the pool in my apartment complex. I love this! I was a bit disoriented by north being left.

packeted • yesterday at 8:11 PM

Found my house in East Bay and it looks accurate, cool.

gojomo • yesterday at 7:53 PM

Is there any way to rotate the perspective, as in Google Maps with 2-finger gestures (touchscreens) or shift-drags (mice/etc)?

(I couldn't find it, if it already exists.)

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va3ndf • yesterday at 8:17 PM

This is my favorite one yet! I used to live in SoMa and this captured my apartment and the nearby Caltrain wonderfully!

modeless • yesterday at 7:30 PM

This style seems achievable while retaining 3D rendering if the tiles are preprocessed in 3D instead of 2D and some clever shaders are used.

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xixixao • yesterday at 9:11 PM

Awesome. Next step: Make the trains and cars move!

NeuraCryption • yesterday at 6:30 PM

This is amazing and is 1:1 global map. Did you use google maps API to build this or UE5?

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blobbers • yesterday at 8:26 PM

Just wanted to say... this is beautiful!

EarlKing • yesterday at 10:16 PM

Grossly inaccurate due to lack of pixelized piles of human feces.

bastiilling • yesterday at 10:57 PM

Looks great!

yboris • yesterday at 6:25 PM

Impressive! And the aesthetics look great!

ex-aws-dude • yesterday at 9:57 PM

Can't seem to find Computer History Museum

Anyone able to?

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jeffbee • yesterday at 6:47 PM

Not bad. I feel like instead of using an image-mode model, it would be better to use a code model that generates the scene. Reason I think this is that the image generators aren't respecting the rules of "pixel art". Straight lines and flat planes are straight and flat in pixel art. These images are wavy and irregular.

elxr • yesterday at 10:23 PM

Not pixel art. Downvoted