Why every factory game is about mining/smelting iron and copper? Aren't there more intersting industrial processes?
I’m currently vibe-coding a game for myself inspired by prison architect + workers & resources - it’s about a fictional 1940s-1980s Soviet plutonium production complex where you have to manage… workers, resources, political goodwill, quotas, and accidents. Modelled are Alpha, Beta, gamma and Neutron radiation, effects on workers like in rimworld.
Will be gpl 3.0 and I plan to release a playable 0.1 on GitHub. I care mostly about historical accuracy of radiation incidents and factory issues at the intersection of nuclear engineering & political issues akin to Paper’s please.
I’m afraid to publish it because I despise the amount of AI slop out there. I just want to tickle my need for a historical plutonium production management simulator.
There are, but I was trying to make the game for a more general audience. I'd be willing to add another game model with more realism, and some more processes too, if you'd be interested. I just don't see much appeal for such games.. If it's liked substantially by a few people, I'll add it as a gamemode, otherwise it feels like catering to a non-existent crowd :/
but, now that you mention it, I'll look into adding it soon, thanks!