I built this after struggling with editor integration while working on a game decompilation project. Zig's build system is great for C/C++ cross-compilation, but editors couldn't find any includes.
Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands.
Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback.
Happy to answer questions about implementation details.
I wonder, would this help port projects from cmake to build.zig? I tried porting something (SDLPoP, a port of Prince of Persia) and the amount of macros I had to set up was overwhelming.