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FFglitch, FFmpeg fork for glitch art

139 pointsby captain_benderyesterday at 9:54 PM18 commentsview on HN

Comments

dylan604today at 3:03 AM

I love how we try to recreate things that are errors to add realism to something too clean. I've spent many hours in front of tape machines from analog to digital, and each format has its peculiarities when glitching. The analog formats had drop outs and other noise from the analog nature as well as things like head switching. There were also the various methods of drop out compensation like BCSP that would repeat the last good line which could lead to some interesting "smearing". Then there are other things that get imitated like when a monitor would lose sync and you'd see the horizontal/vertical blanking rolling through the screen or lose one of or swap the UV channels. The digital tape formats that had DCT blocks started displaying what this glitch art is inspired by (for lack of better phrasing). So for someone this "inside baseball", it would be a problem when these issues happened so it takes a second to get over the initial "oh no that needs to be fixed" to "that looks cool!"

jedbrooketoday at 6:19 AM

cool art! seeing datamoshing like this always impresses me at how much motion is encoded in modern video codecs

mmcclureyesterday at 11:18 PM

Not a lot of info on the page about the process, etc, but this is also called "datamoshing." If you're curious, there's a great talk from Demuxed '21 on some of the details: https://www.youtube.com/watch?v=Qtia43DGSrY

MitPitttoday at 12:59 AM

Awesome! I remember seeing Datamosh 2 plugin for After Effects, but didn't know it used this open source project. Turns out there is a whole bunch of GUIs for ffglitch: https://ffglitch.org/frontends/

tentacleunoyesterday at 10:17 PM

This page doesn't explain what FFglitch does, or how it's different to ffmpeg. For instance, what's Glitch? I'm guessing it's an architecture, but the post doesn't explain what it is or contextualize the term "architecture."

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BoardsOfCanadatoday at 2:26 AM

At university we implemented a DCT+quantization encoder/decoder for audio, and had a buggy version produce these super alien, beautiful sounds. I've often wished I had saved that version.

bawolffyesterday at 11:52 PM

You know, i was all ready to be dismissive of this, using encoder errors for art sounds silly.

But i watched the video and it really was cool and artistic.

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pkdpictoday at 3:29 AM

this is beautiful, the video with the two guys in the urban landscape was especially inspiring, looking forward to experimenting with this someday

mklyesterday at 11:23 PM

Glitch art, not glitch arch. The main page https://ffglitch.org/ is a slightly better introduction to the project.

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