Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with "Why do you keep touching me?".
First game that I knew of which had such fun details like that.
I did this as well, and loved to hear "Work complete!" (https://www.youtube.com/watch?v=bupagiROLV8) when Claude Code needed me.
Once the novelty wore off, I found it more useful to hear per-project, event-specific messages. On macOS, that looks like this:
{
"Stop": [
{
"hooks": [
{
"type": "command",
"command": "osascript -e 'say \"ProjectX work complete\" volume 0.25' > /dev/null 2>&1 &"
}
]
}
],
"Notification": [
{
"matcher": "permission_prompt",
"hooks": [
{
"type": "command",
"command": "osascript -e 'say \"ProjectX needs help\" volume 0.5' > /dev/null 2>&1 &"
}
]
}
]
}Maybe 20 years ago a build system at Google was called "grunt". For some reason I came across a CL description that said something like "make the build 10% funnier." It made the build script output an additional "zug-zug" line 10% of the time.
I love this idea, but I really wish it were Warcraft II voices.
I remember making custom Warcraft II levels, and you could change the construction time for buildings. If you picked a construction time of zero, the building would be built very quickly, but be damaged. There's something hilarious about asking a peasant to build a farm, then seeing a burning farm and hearing the "Job's Done!"
I don't see any mention of having to own warcraft 3 to use its assets...
This is as much of a copyright violation as the LLM training process.
Did anyone vote an exemption from copyright if it's for "AI" use?
Please do "Commandos" game characters: the Green Beret, the Sapper, the Sniper, the Driver, the Marine and the Spy
I think this is a really fun project, but even more importantly, I believe it’s a portent of things to come.
I really leaned into coding with agents last year, and after some time, it became evident to me that the vision now being pushed -- the "software factory" -- is where things will eventually end up. Building off that understanding, I began thinking about what interfaces would be necessary and useful for managing code and technology at that scale.
I keep coming back to the idea of a video game-like interface for managing all these agents and fleets of agents. Many of the information affordances in video games are reusable in other scenarios. So even though on the surface this project is 'just' a silly and fun enhancement, I think it’s actually a pretty serious contribution as well.
My god I never realised how badly I wanted this until now. Only, with the voice of the Star Trek Computer. Elevenlabs, here I come..!
Edit: well that only took me 30 minutes. "Warning: ssh tunnel collapsed. Unable to proceed."
Nice.
This is cool. I was tempted to try it until I saw the curl | bash pipe, then no. This workflow is getting really old.
I guess that I also don't want to pollute old good memories by associating them with work/Claude
Actually good staff
Actually, I’ve seen a 150% improvement on Claude Opus 4.6 just by setting up the notifications with Final Fantasy VI menu sounds.
I was kinda watching it unfold on X, I think this user was a couple days before https://x.com/delba_oliveira/status/2020515010985005255?s=46 and simpler/less-invasive instructions
---
Also, I'd love to use these sound effects, but I am an rts player and love aoe and wc franchise, these noises just trigger me to want to play too much.
---
Also, also, if you haven't seen AgentCraft, you are missing out -> https://x.com/idosal1/status/2021661861163544818 (worked in one npx command for me using my claude, a+ for creativity and smoothness)
Love this but i'm a Codex user, so forked and created the equivalent here: https://github.com/mrdavey/codex-peon
Stronghold Crusader advisor would be much funnier: Token stocks are too low sire! Not enough tokens mi lord!
Would love this with CS1.6 voices: "GO GO GO!", "The bomb has been planted", "Need backup"
It's can a long time since I've heard those sound clips. Brings back a lot of great memories of playing WCIII as a teen. Didn't have the money at the time to play WoW, so I ended up playing Guild wars instead.
I never tried playing the WCIII reboot after hearing some pretty bad reviews.
Related: I used the amazing 100M-parameter Pocket-TTS [1] model to make a stop-hook based voice plugin [2] that lets Claude Code give a short voice update whenever it stops. The hook quietly inserts nudges to Claude Code to end its response with a short speakable summary, and in case it forgets, it uses a headless agent to create the summary.
It was trickier than I expected, to get it working well: FFMpeg pipe streaming for low-latency playback, a three-hook injection strategy because the agent forgets instructions mid-turn, mkdir-based locks to queue concurrent voice updates from multiple sessions, and /tmp sentinel files to manage async playback state and prevent infinite loops.
[1] Pocket-TTS: https://github.com/kyutai-labs/pocket-tts
[2] Claude-code voice plugin: https://pchalasani.github.io/claude-code-tools/plugins-detai...
Cool idea but not very helpful if you're playing Warcraft III while waiting for claude code to be done.
I'm pretty sure I can imitate the goblin voice exactly, if anyone wants custom sound clips
I just swapped all my Claude code spinner verbs to be Warcraft related and was thinking today how I could get it to say “Jobs done” when it needed my attention
I wrote a local react app that lets you assign specific unit unit sounds from StarCraft II to different CC hooks: https://github.com/rubenflamshepherd/starcraft-claude
It also lets you manage Claude notifications more gracefully than what you get out of the box with CC. Been lazy about putting the finishing touches on it so this is a good kick in the ass to get that done!
For OpenCode https://github.com/mohak34/opencode-notifier
If you're the sort of person not to use a pre-packaged desktop environment, you can use mako as your notofication daemon and get the same effect by adding
on-notify=exec play /usr/share/sounds/freedesktop/stereo/complete.oga
or the equivalent to your config.> curl -fsSL https://raw.githubusercontent.com/tonyyont/peon-ping/main/in... | bash
>300 line bash script to hand hold a person who I would assume is capable of using the computer they are downloading a program in source form. 'git clone' followed by 'make install' or go home.
I have a `notify` command in my `bin/` for a couple of years now. It's using an audio snippet from Her (2013) with Scarlett Johansson's voice.
Usage: `~ my-bash-command; notify`
`.wav` snippet: https://gitlab.com/NeroVanbiervliet/linux-config/-/blob/mast...
I'll be looking forward to making an Infested Terran sound pack.
If you want this to work over SSH, you'll need a different approach. I wrote an article about getting sounds from iTerm2 over SSH a while back: https://cgamesplay.com/post/2020/11/25/iterm-plugins/#playin...
Then it's just a simple Claude code hook to play whatever sound: https://github.com/CGamesPlay/dotfiles/blob/0fd07aea4863b581...
What I really want is for the peon voice to be replicated and for custom things to be in that voice. Or even better, the starcraft battlecruiser guy's voice!
This is great! I already have Claude set up to use the "insufficient vespene gas" line from Starcraft when it needs permissions.
I don’t see “Jobs done!” in the README :(
I'm building an agent wrapper over Claude Code, and use the "Jobs done" peon voice for notification (there are two variants).
For when user attention is needed, I play a few seconds of Rick Astley's "Never Gonna Give You Up". =D
> Claude Code doesn't notify you when it finishes or needs permission. You tab away, lose focus, and waste 15 minutes getting back into flow.
On macOS, in iTerm2, Claude will trigger notifications. I was impressed!
(and also annoyed: I don't like notifications. Then again, I don't have Claude do long things where I can go get a coffee)
This is so satisfying. A couple weeks ago I found myself reciting these lines (as well as some StarCraft MCV line) to myself. Thank you so much for doing this.
Oh man can't wait till Cursor allows you to customize sound effects.
This is amazing. Incidentally, I've always enjoyed Blizzard's UI art style/textures, in-game and on their website. To me it felt like a hallmark of the quality they used to hold their games to, and it was only once in a rare while I'd see some other website put so much work into their art direction
I knew I had to add GLaDOS as soon as I saw this. Unfortunately, while testing my PR I realized there’s no support for Linux. Hopefully someone smarter than me can get that added sooner rather than later.
Bring in Starcraft sounds next please. I want to hear "YOU MUST CONSTRUCT ADDITIONAL PYLONS" when I hit my token limit.
Love this, brings back LAN party vibes! Sound notifications for Claude Code are a real pain point.
I built something in the same space but took a different approach — less fun, more engineering: Vox (https://github.com/rtk-ai/vox) — local TTS in pure Rust, no API key, no cloud dependency.
Is there an easy port of this for OpenCode?
tars voice when??
This is the kind of thing that makes developer tools fun again.
Does this support when you click on a peon a bunch of times and it says "Me not that kind of Orc!"
Oh man, can we get Starcraft version, I wanna hear "WE MUST CONSTRUCT ADDITIONAL PYLONS" for every minute I dont tab back in.
First time I've been jealous of Claude as a Codex user. When does it say "Stop poking me!"?
ICQ and TomTom voice packs deja vu. Although 'oh-oh' was heavily used by public broadcast TV here, in documentaries warning about cybercrime.
Ah! I was hoping to see the science vessel, or as we used to call it, the Mr. Burns ship.
Awesome idea and well realised, love this :)
You sir, deserve a medal
Finally someone doing actual good work with LLMs instead of “Claude, shit me out another useless SaaS”.
Just as was foretold: an actual differentiator is creativity, not coding ability.